How Games & eLearning Came Together?
There was a time when Online Content looked and also functioned exactly the way a book did! There would be some content on the screen, and when the learner pressed the NEXT button (or “flipped” the page) the content would change.
The eLearning content of today is dramatically different from that of the past. As in the case of all other products and services, this change too was driven by demand. As the eLearning consumers began sampling a wide variety of online content, they became more aware of the interactive possibilities . And so there came a time when they became immune to the charms of basic navigational interactivity.
This demand from the audience resulted in eLearning content becoming much more interactive than ever before. From the vanilla navigational interactivity, we’ve already moved to Multiple Choice Questions, Drag and Drops, Click and Views, and a variety of other interactive hooks to retain the learner’s attention. But for our ever-curious, ever-exploring audience, even this wasn’t enough.
The reason behind the audience’s ever-growing need for more interesting content isn’t difficult to understand. The game developers of the world were busy creating almost-life-like experiences for their audience, and as their audience was often our audience as well, we found ourselves looking at a target audience that was still not happy with the level of interactivity they found in their eLearning courses.
Remember that it’s the thrill of winning that keeps an individual glued to a game; and the suspension of disbelief makes the gamer a character in the game! There was no way to beat games in their ability to gain and sustain the audience’s interest, and so, the eLearning providers moved forward and embraced games as a potential learning activity.
Now, almost every good eLearning course includes games, which are designed and developed with two parallel and equally important objectives – educate and entertain.
In the next post of this series, we will discover how games are different from other types of learning activities.