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Category Archives: e-learning

Register for Creative Agni’s Free Online Instructional Design Primer workshop

Hi Friends,

If you are a content professional, this workshop could be of interest to you.

Creative Agni's Free Online Instructional Design Primer Workshop

I’ll be conducting a 3-hour Free Online Instructional Design Workshop on September 06, 2020, which is a Sunday. It shall start at 10 AM IST and conclude around 1 PM IST. The workshop shall be conducted through Zoom, and all you’ll need to join is a free Zoom account.

So, if you’d like to attend an interaction and fun session on Instructional Design, please visit the IDP Page here, and register for it.

Here’s a bit about the workshop. For more details, please visit the link above:

Workshop Brief:

As we move into an era where our laptops and mobile devices have become a necessary extension of ourselves, the methods of learning and the psychology of learners both undergo a change. Along with these changes, the challenges that a content creator faces today, are different from the ones she faced before the century turned. The thread that strings together all these mediums of learning – traditional as well as modern – is Instructional Design.

From being an exotic, somewhat obscure discipline that was more misunderstood than understood, Instructional Design has emerged to be an important weapon in a content developer’s arsenal. The primary reason behind this evolution has been the growth of the IT and the ITES sector in India in the early 2000s. We have now reached a point in our journey where Instructional Design has transformed into an essential skill for almost every content development/training job in our industry.

All learning professionals, starting from the fresh content developers/trainers to the senior content/L&D managers, are expected to have a strong grip on the principles and methods of Instructional Design.

This workshop shall attempt to demystify Instructional Design and illustrate its connection with eLearning and mLearning, explain how being proficient in ID and related disciplines could put your career on a fast track, and of course; it shall also illustrate how much fun it could be to learn and apply Instructional Design.

Important Note:

This workshop shall require your video and audio presence. The workshop shall simulate the contact version of the workshop conducted in Noida, and will be different only in that the 3-hour session will be conducted through Zoom. The invites will be sent out to 12-16 prospective participants on first-come-first-served basis.

Workshop Objectives:

  • Provide exposure about the different roles and corresponding responsibilities that exist in the eLearning and Content Development industry.
  • Enable fresh instructional designers, content writers, and trainers to get a panoramic view of what ID practice and theory entails.

I look forward to meeting you this Sunday,

Shafali

 

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Instructional Designer – The Conjurer of Learning Experiences.

A lot of confusion exists around the term “Instructional Designer.” In many e-learning organizations, it’s a designation; but thankfully, most understand it to be a role, which it is. And yet, most recruiters aren’t able to differentiate between a content developer, a content writer, or an author. This confusion seems to be acquiring another dimension with the advent of Rapid Authoring or Rapid eLearning Development.

Generically speaking, an instructional designer is someone who uses certain concepts of cognitive psychology and frameworks of learning, to create effective learning experiences.

The confusion that I talked about in the beginning starts with the scope of “Learning Experiences.”

Note that each of the following is designed to be a learning experience:

  1. A textbook
  2. A WBT (Web-based Tutorial)
  3. An m-learning module
  4. An online course
  5. A corporate-training program
  6. An instruction manual
  7. A coaching session
  8. An educational class

And so on…

Thus, anyone who uses the concepts of cognitive psychology and the established frameworks of learning, to make any of the above effective, can be said to play the role of an instructional designer.

This also means that a textbook author, a WBT storyboard developer, an m-learning content creator, a trainer, a coach, or a teacher, can all play the role of an instructional designer.

Read about an Instructional Designer’s role in the eLearning Industry here.

Written in response to the Daily Prompt “Conjure.”

 

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What is Rapid eLearning Development or Rapid Authoring?

Rapid eLearning Development has been around for almost a decade now. As I see it, Rapid Authoring Tools such as Adobe Captivate, Articulate Storyline, and others, would be the development tools of choice for large and even mid-sized organizations. In about ten years from now, nearly all the employees of every corporation would have held a smart-device since they were in their diapers, and they would naturally prefer to learn using their mobile devices. The makers of the Rapid Authoring Tools are already ensuring that the content that’s published using their software is not only cross-platform (with HTML5 output becoming a norm,) but also responsive (responds to the device on which it is displayed and displays without breaking.)

In “Demystifying Rapid Authoring or Rapid eLearning Development,” I’ve differentiated traditional elearning development from Rapid elearning development, discussed the pros and cons of rapid authoring, and attempted to project the future of rapid elearning development. I believe that for higher Bloom Level courses traditional eLearning development will still rule the roost. While the Rapid Authoring Tools are becoming better with each new version, automation always constrains creativity.

I’d also like to introduce Creative Agni’s “Rapid eLearning Development with Adobe Captivate (REDAC) Certificate Course.

Rapid elearning development with Adobe Captivate course by Creative Agni.

This course is designed to ensure that the content professionals who take this program become independently capable of developing and delivering content to their audience.They would become at home with the Adobe Captivate interface and would know exactly how to use the capabilities of the software to deliver impactful content. For those who already are working as Instructional Designers, Content Developers, or Trainers, this course would lead them toward developmental freedom and enable them to explore such opportunities that require rapid authoring capabilities.

I hope you like the article 🙂

 

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Cognitive Dissonance and its impact on Learning.

“Let us say you ordered a watch online. The picture of the watch looked good (it looked like it had a curved glass and the dial had a silvery sheen) and it was available at a very affordable price. A few days later, the watch was delivered, and you opened the box with great expectations. You were hoping to find a watch that looked as classy as the one you had seen in the pictures. But when you unwrapped the box and opened it, you realized that the real watch didn’t look as good as its pictures. The dial was off-white and glass was plain. You realize that the pictures must have been touched up as the watch was the same model that you had ordered. Fortunately despite its not-as-good-as-expected looks, it still was a deal at the price you bought it.

So you tell yourself, that the watch is from a good brand, and that you anyway wanted a robust watch and not a flimsy wrist-candy.

When you engage in this behavior, you are trying to curb the cognitive dissonance that has arisen out of two conflicting ideas in your mind.”

Understanding cognitive dissonance and its impact on learning can prepare us to handle it in our classrooms and online courses. The following links will take you to a series of three posts:

  1. Understanding Cognitive Dissonance – Explanation and Illustration
  2. Cognitive Dissonance in Classrooms and Other Learning Environments
  3. Cognitive Dissonance and Other Instructional Design Principles

BTW, this Easter, Froth bought a pair of Easter Bunny ears for Coffeebeans

Training pup dog cartoons - coffee beans experiences cognitive dissonance - instructional design.

 

 

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Returning…

Dear Readers,

It has been a while that I posted anything here. A medley of reasons kept me away – the most important being some critical health issues. Yet, every dark cloud that hovers over your head filling your view of the world with darkness and gloom, either explodes into a storm of rain and drenches you cold, or sails away in time. This cloud is sailing away, and though I can still see its tail on the horizon, I am confident that the wind won’t reverse its course to bring it back. At least I hope that it won’t.

So, in all probability I am back.

I intend to dust away the cobwebs and scrub this blog to make it sparkle again. I also want to thank the latest follower of this blog who inspired me to return. (If you followed this blog yesterday, you are the one I am talking about.)

As I couldn’t move about a lot, I spent the last whole year experimenting with some new learning mediums. I worked extensively on the mobile platform (specifically iOS) and this year I intend to work on development of Android apps. I intend to share my learnings on content development for the mobile learning or m-learning medium here along with my thoughts on e-learning. I am also experimenting with Kindle. Recently I have once again started accepting corporate training assignments in Instructional Design and eLearning. I also plan to share my experiences from those programs here.

This blog primarily focuses on the psychological principles that relate to learning (directly and indirectly) so expect to see the regular stuff on cognitive psychology too 🙂

I leave you with a link to my latest article on the Creative Agni Website.

 

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Creative Agni eZine, Sloth & Froth, and Some ID Fiction.

The Creative Agni eZine notification was sent out today. I know that it should’ve been done earlier, but I just couldn’t get down to wrapping it up until this morning.

If you haven’t subscribed to it, you can do so here.

I should say that there are two posts (among many others) that I would really love to share with my blog-readers.

  1.  A Short Story – Dushyant & Shakuntala – Why Love kills Logic?
  2. Sloth & Froth Comics – Teamwork Training and Decision-making

While you are there, you can also explore rest of the site and also meet Coffeebeans the Pup.

 

 

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Announcing the birth of the Creative Agni Instructional Design and eLearning eZine

I’d like to invite the readers of this blog to the Creative Agni eZine site. It was designed in my after-work hours. Those extra hours took their toll on my neck and shoulders, but when I was done, I felt that  it was all worthwhile 🙂

The Creative Agni eZine has the following five sections.

  • ID Fiction
  • The IDEAL
  • ELearning
  • The Creative Lounge
  • Sloth & Froth

Do visit the eZine site here. If you like what you see there, subscribe to the Creative Agni eLearning eZine 🙂

 

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A Question – Is Design an Inhibitor?

In one of the discussion groups of IDCWC Online (Wavelength’s Instructional Design and Content Writing Certificate – Online Course), a participant raised an interesting point.

She said that when a teacher or a trainer is required to follow pre-designed content, the opportunity for creating something that will enhance the effectiveness of the program for the learner, disappears.

I think she’s made a valid point. When we begin to roll-out a program, we are extremely sensitive to every little signal that we receive from the audience, and we don’t let go of our own instructional knowledge while implementing it; but with each pass, the content begins to harden. We start believing that there could be nothing better than to just follow the content. Thus, we stop directing the learning experience, and allow the content to become the director.

Having spent more than a dozen years developing eLearning content, and about 7 years implementing the content that I was instrumental in designing; I think that with every phase of ADDIE, some degree of rigidity is introduced in the content; and by the time it actually reaches the Audience, it acquires a sort of permanency…and nobody then wants to question the design at all.

Still wondering…is there a way out?

 

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Pros and Cons of Rapid e-Learning

Have you been blinded by the glare of Rapid eLearning Products yet?

  • Yes
  • No

What’s your answer?

I know that it’s difficult to answer this question objectively.  Don’t worry – let’s begin by first looking at some of its obvious advantages.

Advantages of Rapid e-Learning:

Rapid e-learning has multiple advantages. Here are 3 important benefits of employing Rapid eLearning.

  1. It can be produced by an SME-ID (Subject Matter Expert and Instructional Designer) team, thus trimming the development costs.
  2. It can be quickly put together depending upon the need of the hour – and note that with the rapidly changing technologies, the learning needs are in a flux.
  3. It can lead to standardization of eLearning content quality.

Rapid eLearning has the concept of the shrinking half-life of knowledge at its core – and it does help an organization benefit in the above three ways. Unfortunately, the obvious advantages of rapid e learning have led to its being employed for all kinds of content and all types of audiences.

Such indiscriminate use of rapid elearning tools, leads to certain disadvantages in the long-run.

Disadvantages of Rapid e-Learning:

Here are three serious issues with the use of Rapid eLearning.

  1. The content begins to look stale after a few lessons, and loses the learner’s attention.
  2. The best-possible instructional strategy is sidelined and the next possible one is applied! Thus, there’s a reduction in the learning effectiveness.
  3. The overall loss of learning effectiveness kills the learner’s appetite for eLearning…because the learner doesn’t know that all eLearning isn’t rapid elearning.

It doesn’t matter how many interactivity templates a rapid eLearning product offers to you…and how different they look on the surface…internally they still are “templates”. I agree that there is content with little or no longevity, and that such content can use rapid eLearning to avoid the loss of precious time – but I don’t see how non-technical high-longevity content or its learners can benefit from rapid eLearning.

Using rapid eLearning tools all the time could be like eating burgers three times a day for the rest of your life. It’s fast to cook, easy to order – and it saves a lot of time…but you can’t eat it all the time…not if you want to live!

 

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Using Games in eLearning Part III – The Basic Structure of an eLearning Game

In the previous two posts of this series, we discussed:

Let us now determine the structure of a game and see how this structure helps us establish an emotional connection between the learner and the content.

A learning game isn’t very different from the entertainment games, except that the theme of a learning game is “learning,” and not “entertainment.” The basic structure of the two types of games is almost the same.

A Learning Game consists of:

  • An environment
  • A Challenge
  • A Reward/Punishment
  • The Learning

Let us look at these four factors in more detail.

The Environment of an eLearning Game:

An elearning game like all other types of games has to first gain the attention of the gamer, and then it has to sustain it. A game, unlike other learning activity, should be high on immersion, and establish a suspension-of-disbelief, to whatever extent it can. Thus, an eLearning game requires that you establish an environment. You can do it through a story, a visual, or a scenario.

The Challenge in an eLearning Game:

Every game should include a challenge. A challenge is “a demanding or a challenging situation,” or, if we speak in terms of motivation, it is something that urges you to act towards a specific objective. A challenge can be incorporated in an eLearning game, by asking the learner to use the knowledge gained/skill developed through the content to <achieve a goal>. Remember that goal has to be designed keeping in mind the audience’s profile.

The Reward/Punishment Associated with an eLearning Game:

Every learner wants to “gain something” from a success, and is driven to avoid “losing something” through a failure. A challenge doesn’t transform into a game unless the learner has something to gain or to lose. Thus, an eLearning activity will not convert into a game unless you establish a reward/punishment for the outcome.

The Learning in an eLearning Game:

A game is a game and NOT an eLearning game if it doesn’t result in learning. Remember that learning or reinforcement of learning should result from the process of playing a game, and not as a reward for the game. Very often, eLearning game developers end up creating games where upon completing a game successfully, the learner learns – but otherwise he or she doesn’t learn! Instructionally, such games leave nothing for a person who doesn’t play well. Make sure that your eLearning game doesn’t suffer from this issue.

That’s all for now, dear readers! If you’d like to learn more about developing eLearning games, drop me a line, and I’ll write more about it.

 

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